Cosmology & Primal Beings Middilgard (Middle-yard or Earth) is not eternal. She had a beginning, and she shall have an end, as Uurd (Fate) has decided. Before Middilgard, there was Ginogigap; a great abyss of space. However, creative forces entered Ginogigap: Cold, Warmth, and Creative Wisdom. These forces created Mudspelles (fire realm) and Nevalhem (fog-world); as well as the Irminsul and its roots. In Nevalhem there originated a cold river, and by the river was the Irminsul’s northern root. South of Ginogigap, a warm spring originated out of Mudspelles, which flowed by Uurd’s Well. At Uurd’s Well was the Irminsul’s southern root. In the middle of Ginogigap, dwelled a spring of Creative Wisdom where the central root of the Irminsul received its nourishment. This spring flowed by Mim’s Well. The depth of Wisdom contained in Mim’s Well is so deep that not even Irmin, also known as Uuoden, can fathom it.
As the three roots of the Irminsul grew, it became the framework upon which the Underworld rests. As the ages of the universe passed, the trunk grew, and the branches grew, one upon the other. Upon the Irminsul’s branches, the various worlds as they were created, found their support.
As Middilgard (Earth) grew on one of the branches of the Irminsul, Erða (also known as Nerthus or “Earth”) gave birth to Tuisto. Tuisto gave birth to Mannus (Man). Tuisto therefore is the
“grandfather of all North Peoples.” Mannus had three sons: Ing, Irmin (Uuoden), and Istae. Irmin (Uuoden) fathered Sassnoð (the father of the Sass people/Saxons), and Irmin also fathered Thunaer (Thor). Ing fathered Hama. From the mists of Nevalhem arose Mim and Uurd (Fate) who then inhabited their wells in the Underworld. In Nevalhem, there arose a race of Frost Giants who then inhabited Middilgard. In Mudspelles arose a race of Fire Giants. Other Gods were also born that would join the Ese per Uurd’s decree; like Tiu. The Elves were also born in Nevalhem, but they would build their home in Alfhem in the East of the Underworld.
The Underworld is the oldest part of Creation. It contains to the North, Nevalhem; in the middle, Mim’s and Uurd’s region, in the West, Hellea; and to the South, Mudspelles. Mim’s and Uurd’s region is a land of indescribable splendor, a land of flowering fields and groves, never ravaged by frost and winter. Mim’s region is situated above Ginogigap, around the Well of Creative Wisdom, in which he is the watchman. Centered above the Underworld, Middilgard’s plate rests on the Irminsul’s branches; but it was a long time before Middilgard became habitable for mankind, as it was filled with Frost Giants. While Middilgard looked like this, the oldest Gods dwelt peacefully in the green kingdom of the underworld, together with Mim, and Uurd. Every morning, Mim, the guard of the well of Creative Wisdom, drank of the knowledge granting hard apple cider, the fruit of Mim’s well, the most precious and delightful liquid in creation, which was endowed with creative wisdom.
Irmin (Uuoden), Ing, and Istvae, the sons of Mannus (Man) became the progenitors of the Ese (Aesir). The Ese became the progenitors of Irminthiod (mankind, humanity), whom Uurd determined would live on Middilgard. Uurd determined that Uuoden and his Ese should not remain in the Underworld, but that they should rule the worlds above. Uuoden climbed up the Irminsul to survey from its heights the realms that he had been allotted and he saw how the Frost Giants had created an inhabitable situation on Middilgard for mankind (Irminthiod). Irmin (Uuoden) was still young and inexperienced, and he knew that his power alone could not rid the earth of the Giants. One drink from the Well of Wisdom could help him in this; but Mim, the Well’s wise guardian, refused him the drink until he had proven himself worthy through self-sacrifice. So Uuoden sacrificed himself of his life’s work. Nine days he hung from the Irminsul without food or drink, pierced with a spear, sacrificed to Uuoden, sacrificed to himself, gazing downward, pleading through tears for the strength he lacked, and listening to the rune-song that he perceived from the deep, until he fell, powerless, down from the Irminsul. Then Mim gave him the eagerly awaited drink and taught him nine wonderful, potent songs. Uuoden then became very powerful in knowledge and creative might.
Now Uuoden (Irmin) and his brothers, Ing and Istaev, slew all the Frost Giants. Their blood spilt out and formed the seas of Middilgard (Earth). But the Giants were not destroyed. Death destroys nothing. Their ferah (life-spirits) survived and descended to the Underworld. From the Underworld, the Frost Giants went to Nevalhem, north in the Underworld. But they were not happy there, so they then went back to Middilgard, far Northwards in the coldest regions too cold for mankind. There they found a land that in its darkness, its frosty mists, its ice and cold, suited them. There they built a hall and their home; Etanhem (Jotunheim). To the race of the Frost Giants belong the spirits of disease.
Out of the sea of Giant blood that covered Middilgard, Irmin (Uuoden) and his brothers lifted the plates that lay beneath so that in the center, appeared land. Out of the defeated Giants limbs, came building material for Middilgard, which Mim used to set the landscape and Nature. Mim had two children, a son called “Mano” (Moon) and a daughter called “Sunna” (Sun). The Alfe (Elves) fashioned two chariots, one for Moon, and the other for Sun. Sun’s chariot was driven by the horse Skinfasi, and Moon’s horse was Hrimfasi. Sun and Moon ride their chariots above Middilgard.
The Alfe (Elves) were brave warriors and skilled artists, who received training from Mim himself in the secrets of the blacksmith’s art. The Alfe built Alfhem (Elf home). Uuoden assigned to the Alfe (Elves) the task of guarding the streams and forests in Middilgard. The Alfe started to become enemies of mankind. They despised mankind’s treatment of the land, and often shot arrows of illness into humans whom they despised. Due to this, over time, the Alfe became enemies of the Gods.
Uurd determined that Uuoden and Ing’s descendants (the Ese) should possess a realm and dwell in the uppermost branches of the Irminsul. Uuoden was born with a warlike mind and a desire to accomplish active, adventurous, and strength-exerting deeds. He passed on his temperament to his children Thunaer and Sassnoð, who were both born to be Gods of war. The day would come when Middilgard would be threatened by the powers of destruction. To ensure the safety of Middilgard, it was necessary to establish a watch of Ese, ready for battle on the Irminsul’s high crown, with a view in every direction from which danger might be expected. Therefore, up in the Irminsul, high above the path that Mano (Moon) travels, the Ese established Esgard, their dwelling, in the highest branches of the Irminsul.
The calling of Ing and his descendants is to maintain the regular fixed course of world events; while the descendants of Uuoden is to defend Middilgard against its enemies. Ing and Erða established the regular movement of the firmament and the tides, and evenly divide the lapse of time between years, phases of the moon, and night and day. It is Erða who provides for the success of the crops and promotes annual growth, and it is Erða who unites man and woman with the bonds of love and ensures that the chain of generations continually acquires new links. Ing and Erða also show heroic courage when it is demanded of them. Ing is a swordsman.
The Ese built the Weg (pronounced “way”) so there would be a safe passage between Esgard and the Underworld where Hellea, Mim, and Uurd and her Shapers dwell. The Weg extends from North to South, it is a great arc connecting the seven worlds. One end of the Weg rests on the northern edge of the underworld, the other on the southern edge. From its well-fortified and entrenched bridgeheads, inscribed with protective Runes, the Weg passes by and outside the rim of Middilgard, up to Irminsul’s crown, in which Esgard’s land with its Meadows rests. There an enormously large and splendid high horned hall was built for Uuoden, as well as other extensive high horned halls for the other Ese. There is also a watchtower where the Ese have watch over Etanhem, and Middilgard. From this watchtower, the Ese can see the Underworld and Mudspelles. Uuoden receives news of what takes place in the hidden portions of the Underworld and Middilgard from his wise ravens, Hugi (Thought) and Mod (Mood), who fly through Middilgard and the Underworld every day. Uuoden also has two wolves.
The Weg is necessary for the Gods. While they own horses that can swim through the sea of air, which is thus called “the bay of the Gods,” a horse does not swim as fast as it runs, and the sea of air’s currents are immense and strong. The Gods take advantage of the Weg daily.
Age of Peace
With Mim, Uuoden exchanged a pledge of mutual friendship that will never be broken. Uuoden fathered Sassnoð, who became the God of Warriors. Sassnoð’s Mother was Fria. Uuoden fathered Thunaer with Erða. Uuoden also fathered Baldag, a human Saxon Westphalian.
The Elves fashioned treasures and articles of defense for the Gods. Sassnoð received his sass (knife), a shield, and his helmet of invisibility. Thunaer received his belt of strength that he wraps around his waist, and his chariot that he drives with two goats amongst the thunderclouds, as well as his hammer. Uuoden was given a spear. Baldag was given a ship. Hama, the son of Ing, was given a battle horn that could be heard throughout the whole of Middilgard, but Mim took it for safekeeping and hid it in the Irminsul’s deepest shadows where it would remain until the day when it will be needed. Hama was appointed as guard of the Weg. The Gods were also given Apples of Rejuvenation from Erða, which were the Ese’s weapon against old age.
A human is conceived each time fruit falls from the Irminsul. There are countless ferah (life-spirits) awaiting birth into human life and each must be selected individually and have mothers chosen for them. The choice belongs to Uurd and her two sister Shapers. All three Shapers are busy since those who expect to be mothers are many and the waiting ferah are still more. Uuoden sends each ferah to the mother that the Shaper has chosen for it. Thus, every human enters Middilgard as fruit from the Irminsul, transformed by divine power and selected by Uurd and her two sister Shapers for the womb it receives, the status in life it will hold, and the Fate it will live out. Uurd determines which of the three classes of society each human will enter: the nobility, the freemen, or the laborer. These are the three classes of humanity Uurd has allotted for mankind. All humans from each of the three classes are honored with divine birth.
Uurd and her Shapers are exceedingly beautiful. The Shapers tend Uurd’s Well and pour the white water from the well on the roots of the Irminsul daily. Uurd’s Well has silver-white waters, in which two white swans swim, and over which the Irminsul spreads masses of eternally green meadows. The two swans make beautiful music that is heard by the Ese. Everything that touches the waters of Uurd’s Well becomes shining white in color and remarkably strong. Because the water gives everything in Middilgard its physical life, the water is called “Erða’s strength” (Earth’s strength).
The water of Mim’s Well contains the wisdom to understand holy Runes. Mim’s Well of Wisdom is at the Irminsul’s central root. As already told, through self-sacrifice, Uuoden obtained the holy wisdom of the nine Rune songs. Sassnoð was taken to Mim’s well, and Mim gave him a drink of hard apple cider, giving him knowledge of the Runes. Sassnoð shares Rune knowledge with mankind. There are mind Runes (for wisdom), help Runes, healing Runes, victory Runes, and speech Runes. While Sassnoð spreads the Rune knowledge to mankind, Uuoden spread the Rune knowledge to the Ese. Mim sent the knowledge of Runes to Etanhem, which was later put to ill use by the Giants. Mim also sent the knowledge of Runes to Alfhem.
Because Uuoden was driven by his thirst for knowledge, he sank one of his eyes in Mim’s Well of Wisdom. When Uuoden appears to humans, he shows himself with this handicap, so he is recognized.
Uuoden wears a wide brimmed hat and is strapped in a blue cloak. Uuoden owns the eight-legged horse Sleipnir, the best of all steeds. Mounted on Sleipnir and accompanied by his wolves, Uuoden sometimes hunts by night, riding through the air to cleanse it of harmful creatures, the spirits of disease belonging to the Frost Giant race. Uuoden is the protector of Middilgard. However, it is Uurd, not Uuoden, who gives laws and determines the course of life’s events and life’s length for those that Uurd has selected to live. Uurd also determines the outcome on the battlefield. It pleases Uuoden when spouses remain faithful and mankind follows a proper code of ethics. Uuoden is a seeker of Wisdom and Truth. He smiles on those who grant hospitality and despises those who leave a traveler outside cold and frost bitten. Uuoden hates cowardice and loves bravery. Treuua (loyalty) is the ideal to one’s family and people.
Thunaer, son of Uuoden and Erða (Earth), has broad shoulders and a muscular physique. His stature and limbs show his enormous strength. Thunaer has red hair and a light downy beard. Thunaer has a great sense of humor but quickly grows angry when something irritates him. Thunaer is the God of Thunder and he drives his chariot when it rains. His chariot is drawn by two goats. Thunaer has a belt of strength and a hammer. Uuoden loves Thunaer dearly, as he has always been a faithful son.
Sassnoð, the son of Uuoden and Fria, brother of Thunaer and Baldag, has been Thunaer’s companion on more than one of his journeys to Etanhem. Thunaer could not have wished for a more brave or reliable companion. Sassnoð is the God of War and of Warriors, the God of the sass (short sword or long-knife). Sassnoð gave birth to the Saxon / Sass people. In the Old Saxon language, “knife” was the word “Sass”, which is also the word that means “Saxon”. A Sass was one of the Knife People (or Saxon people). The Sasses and Saxons are Sassnoð’s people. Sassnoð has a magical long-sass (knife), a shield, and a magic helmet of invisibility.
Fria, the wife of Uuoden and mother of Uuoden’s son Sassnoð, is a good mother, who often intervenes in the affairs of Uuoden. Fria exercises her own will, and not always that of Uuoden. Uuoden has praised her for her foresight and wisdom. Fria owns a magical feather-hamo (feather shirt) that gives her the ability to fly. The shirt is made from falcon feathers.
Tiu is the son of the Giant Hymir and is the God of courage and government. Tiu showed amazing courage when he agreed to stick his hand in the mouth of the giant wolf Fenrir.
Uuoden Tests Sleipnir
Uuoden, clad in a golden helmet, rode out to test Sleipnir, his eight-legged horse. Sleipnir swam with previously unseen speed through the sea of air. He was obviously the best horse in Esgard. Uuoden took a course over Etanhem and looked down on the Frost Giants’ dwellings, when he heard a voice from below call, “Who are you with the golden helmet? That is a good horse you have.” The voice was that of the Giant Hrungnir, said to be the most skilled Frost Giant warrior, the Sassnoð of the Giants. Hrungnir owned a radiant horse, Gullfasi, on which he was wont to ride among the storm clouds. Uuoden called down to Hrungnir, “A horse as good as mine cannot be found in Etanhem. I would bet my head on it.” “We will test that!” said Hrungnir, as he hopped upon Gullfasi. Uuoden swung around toward Esgard, and now there was a race between Sleipnir and Gullfasi. Hrungnir was so eager he did not notice where they were, and they went through an unfinished portion of the outside wall of Esgard right into the burg. The riders stopped right outside of Esgard’s Wine Hall, and the Ese invited the unexpected guest in for some hard cider. When Hrungnir did not see Thunaer, he sat in Thunaer’s spot, and Thunaer’s scalon (drinking cup) was placed before him. Hrungnir happily drank from it. Hrungnir felt that he could drink all the hard apple cider in Esgard. He boasted that he could knock down Esgard’s walls and kill any of the Ese sending them to Hellea. He kept up his boasts for some time. Eventually, the Ese grew tired of his boasts and called upon Thunaer to come and put an end to it. When Thunaer entered the Wine Hall he asked who had allowed him to enter and who vouched for his safety. Hrungnir took another tone saying that Uuoden had invited him in and that he was under his protection, but that he would not refuse a duel. Hrungnir said that he was unarmed due to simply racing, but that he would gladly fight Thunaer in Etanhem fully armed. Thunaer accepted the challenge and the date was set. Hrungnir returned home on Gullfasi, and the Giants discussed the race with Uuoden and the upcoming duel greatly in Etanhem. When the duel finally came, Hrungnir put up a long fight against Thunaer, but in the end, Hrungnir was killed. Thunaer returned to Esgard victorious.
Thunaer tries to catch the Middilgard Worm
The Giants gave birth to three mighty creatures: Fenrir the Giant Wolf, Hellea, and a Worm. Uuoden, with wisdom gained from the Apple Cider from Mim’s Well, recognized that action needed to be taken against the Giants’ offspring. With the help of his son Sassnoð, Uuoden rounded up Hellea and the Worm, and cast them out of Esgard. Uuoden and Sassnoð cast the Worm into the great ocean that encircles Middilgard. The Worm grew so big in size, that it now surrounds Middilgard with its tail in his mouth. By this, the Worm became known as “the Middilgard Worm,” holding the water in place around Middilgard with his tail. When the Middilgard Worm lets go of his tail, Mudspelles will come, bringing chaos.
The Gods held a Thing to decide what to do with Fenrir. The Gods decided to ask the Elves to create a magic rope to bind Fenrir. The magic rope was made of mountains’ roots, bears' sinews (nerves), fish’s breath, the sound of cats’ feet, women’s beards, and birds’ spit. The magic rope is the reason why these ingredients no longer exist. The Gods played with Fenrir daily, with Fenrir agreeing to be tied by rope, and always escaping. But this time, the Gods had the elven magic rope and dared Fenrir to be bound by the seemingly thin string. Fenrir sensed the Gods' deceit and refused to be bound unless one of the Ese put his hand in his mouth. Tiu, the God of courage agreed, and when Fenrir realized he could not break the magic rope, Fenrir bit off Tiu’s hand while the Ese rejoiced. Fenrir will be bound until Mudspelles. After this, the Middilgard Worm and Thunaer became arch enemies, as did Fenrir and Uuoden.
Hellea went to the Underworld, by one of the three roots of the Irminsul. Uurd decided that Hellea would preside over the gate all the dead will pass through in the Underworld. Death means that one would “go to Hellea.” Hellea has a Hall in the Underworld called “The High Hall of Hellea.”
One day, Thunaer decided that he would attempt to catch the Middilgard Worm and kill it. Thunaer disguised himself as a young boy and went fishing with the Giant Hymir using the head of Hymir’s largest ox as bait. Thunaer prepared a long and strong line with a large hook. Thunaer and Hymir rowed out as far as Hymir normally went to fish, catching whales. However, Thunaer urged Hymir to row out further and further into the ocean, despite Hymir’s warnings. Thunaer then revealed his true identity to Hymir, insisting that he row out farther. The Middilgard Worm bit the ox head, and Thunaer pulled the Worm’s head out of the water, causing poison to drip out of his mouth. Thunaer grabbed his Hammer to kill the Worm, but a panicking Hymir cut the line, allowing the Worm to sink back down beneath the waves, to Thunaer’s dismay.
Baldag & Hoðer
Baldag, son of Uuoden was considered the most beautiful man in Middilgard. Baldag was beloved of all. Baldag had premonitions through dreams of his death. Fore-sayings also indicated that evil threatened him. The worried Gods turned to Mim and Uurd, the Irminsul’s guardians, for advice. Uurd saw Baldag’s hidden Fate but did not speak of it. Neither did Mim. The Soothsayers in Saxony also saw Baldag’s Fate.
Baldag was a Saxon drohtin, owning land in Westphalia. Baldag’s armor had been forged by the smith Uueland. Baldag’s horse, in whose saddle he made his journeys, wrenched its foot and could not be cured by the healing charms of the Goddesses, but only by Uuoden. Baldag himself suffered weaknesses in his feet.
In Middilgard, a Saxon warrior named Hoðbrod gave birth to a son named Hoðer. Hoðbrod wanted to rule Nordmannia (Denmark) and fought Halga brother of Hroðgar. Hroðgar built a great wine hall in Denmark. Halga fathered a son named Rolf Krage. In battle, Halga slayed Hoðbrod. Hoðbrod’s son Hoðer was a great warrior, maybe the greatest of all men on Middilgard. Hoðer was a Drohtin in Saxony. A maiden named Nana fell in love with Hoðer. One day Baldag was journeying in Saxony and saw Nana bathing. He fell violently in love with Nana. When he realized that Nana was in love with Hoðer, he vowed to slay Hoðer.
When Baldag attacked Hoðer, Hoðer plunged his long-sass named “mistletoe” into Baldag’s side. Hoðer killed Uuoden’s son Baldag in battle, and he even pursued Uuoden and Thunaer but to no avail. After this battle, Hoðer married Nana. Sassnoð then traveled to Middilgard and killed Hoðer, avenging his brother.
When the Ese heard the news of Baldag’s death they were devastated. Uuoden was so grieved, he rode Sleipnir down into the Underworld and asked Mim what he knew. Mim said that only self- sacrifice is demanded of him who would delve into such deep mysteries. Uuoden ripped out one of his own eyes and cast it into the Well of Wisdom. The eye sank deeply and the deeper it sank, the more Uuoden understood. For now, Baldag would travel to Hellea, as death doesn’t destroy the souls of the living. Then Baldag would make his journey to the Meadow, the place of the Halls of the Ancestors. Then Uuoden grew calm and rode from Mim to Uurd to learn something of the age’s end. Uurd answered that she already knew that Uuoden had sunk his eye into the Well of Wisdom and therefore Uuoden had seen what was necessary for him to know. Uurd asked him why he would tempt her. Uuoden laid down treasures from his Hall at her feet and begged her to speak the fore-saying she perceived rushing out of her well and murmuring through the Irminsul. She sang about the final days of this age, about Uuoden’s fall and death on the battlefield, and about Mudspelles’ flames. Uuoden listened but did not fear Uurd’s judgment on him. He had already commanded mankind, his followers, to gladly meet their deaths, thus he ought to do the same. To die on a battlefield befitted him. His restless spirit found some peace since he had received the news that Baldag would dwell peacefully in the Halls of the Ancestors in the Meadow.
Sassnoð took Baldag’s body and brought him to Esgard’s western shore, where a ship named Hringhorn laid moored in the sea of air. On the ship, they built a pyre of branches. Uuoden bore Baldag’s body in his arms and laid Baldag upon the pyre. When all was ready, Sassnoð ignited the fire with friction, and Uuoden removed his best arm-ring and placed it upon Baldag’s breast. Hringhorn drifted out into the sea of air and the Ese remained on the shore until the ship, engulfed by flames, had sunk behind the horizon. It ferried Baldag to the Underworld’s western gate. Here the dead were received by the power of the Underworld, Hellea, and guided through the glittering fields to Mim’s land of immortality and the castle Breidablik in the land of the rosy dawn, in Esgard’s Green Meadow. Baldag drank a mixture of water from the two wells. It is a drink that is extended to the blessed dead to erase the marks of death and gives them the ability to enjoy the life of bliss, completely free from care.
Sassnoð and the Birth of the Saxon Peoples
North of Old Saxony, in the land of the Northmen, is where Erða (also known as Nerthus) gave birth to Tuisto. Tuisto gave birth to Mannus (Man). Mannus had three sons: Ing, Irmin (Uuoden), and Istaev. Irmin (Uuoden) fathered Sassnoð (the father of the Sass people/Saxons), and Irmin also fathered Thunaer and Baldag. Ing, the God of Love and Peace, fathered Hama.
At first, all the descendants of Mannus spoke the same language. However, over time, Mannus’ descendants grew into many tribes. South of the Swedes lived the Goths, Danes, Chatti, Longobards, Angles, Jutes, Saxons, Frisians, Vandals, and other tribes. At first, the tribes lived in relative harmony, regarding themselves as what they were, branches of one and the same family tree. Later, as Nevalhem contained the spirits of disease, Nevalhem also had the spirit of strife. Strife found its way to the Southern Peoples, who accepted ways that were not of the Northmen. These spirits of strife would later destroy the unity and faith of the Northmen. However, Uurd has decreed that the descendants of Mannus would one day, after Mudspelles, find their unity and their ancestral ways. We joyfully look forward to that time.
Uurd decreed that Sassnoð’s tribe, the Saxons, would dwell south of Denmark, in the land of Middilgard called “Saxony.” There the Saxons dwelled, speaking their sacred tongue, the Old
Saxon language. The word “Sass” or “Sahs” is the Old Saxon word that means “knife” and “Saxon.” The Saxons were people of the “knife” named after their tribal weapon and God of the Knife, their Father, the God Sassnoð son of Uuoden, brother of Thunaer. All Hail Sassnoð and the Saxon Ancestors!
Each tribe of Northmen prefer a wedge battle formation. The wedge formation is holy, and the Northmen do not use this formation against their countrymen. Like other Northmen, the Saxons had their own World Tree, the Irminsul. They also held their Thing at Marklo, where the Gods decreed Uurd’s Fate to the nation each year. At Marklo, justice was administered to the Saxon Tribe.
Uurd, the idis of Fate, is also the idis of death. Uurd determines every human’s lifespan, and the hour of their death. Uurd determines everyone’s birth and standing (caste) in life, one’s social status. Uurd and her Shapers preside over the Past, the Present, and the Future. Uurd is also leader of the Idisi; beautiful maidens with contemplative faces. When death occurs, the Idisi appear on horseback, fully armed, and with their spears identify the Folk who lived honorably to be taken to the Meadow of paradise. The Idisi convey all the dead (both those who lived honorably and those who did not) to the Underworld, to the Hellea Gate. To those who died and lived honorably, the Idisi also take them from the Underworld over the Weg to Esgard, to the Green Meadow, and the Halls of their Ancestors. When the Idisi are not on missions to convey the Folk to the Meadow, they are filling the drinking scalons (cups) of the Gods in their Wine Hall. (The Saxons had Idisi. The Norse had Valkyries.)
Before going to the halls of the Sass or Saxon Ancestors, first a soul is taken to the Underworld, through the Hellea Gate. All come here first, no matter what manner of death. Therefore women, children, heroes, thanes, and drohtins, they all will come through the Hellea Gate. After going through the Hellea Gate, all travel to a river in Hellea, where Uurd holds a Thing. To those who did not live according to the customs of Uurd and the Ese, they are decreed a Fate to remain in the cold and damp part of Hellea, and not partake in the Halls of their Ancestors in the Meadow. To all those who lived honorably, they go to the Halls of their Ancestors in the Meadow, to partake in bliss for eternity. They are taken by the Idisi to the Green Meadow of Esgard, where they will feast with their Ancestors doing Sumble in the Wine Hall with scalons poured by the Idisi.
Mudspelles will come after a Winter, and the Gods have no power to stop it; Uurd has decreed it. The Sun will rise higher in the skies, and the length of day will begin to increase. But daylight will be weaker, and Erða will struggle to produce greenery. Erða will work hard to keep Middilgard habitable for mankind. Fire will come from the South, from Mudspelles and devour Middilgard. The Fire Giants will begin Mudspelles by marching from Mudspelles and plunging everything in fire. The Frost Giants will advance from Etanhem towards Middilgard, and the Elves would join the Giants in fighting the Ese. Fenrir will break the magic rope and run loose. The Irminsul will release Hama’s horn, and Hama will blow it, signaling to the Ese that war is upon them. Uuoden will conduct a Thing with the Ese and the Idisi. The Thing of the Gods will determine each Warrior’s place in battle. The Gods and Idisi will thank one another for their lives together, and then bravely head for war, departing down both sides of the Weg. Hail storms and frost will lead the Frost Giants south. Uuoden will slay any Giants, but in the end, he will meet his doom as Uurd has decided. Uuoden will fight the Wolf Fenrir and be slain by him. Sassnoð the God of the long-knife will slay hundreds of Giants. He will also slay Fenrir avenging Uuoden. Sassnoð will also defeat a giant worm in Etanhem guarding a great treasure hoard. But in the end, Sassnoð will be slain, overwhelmed by a swarm of Giants. His deeds of strength will be remembered, sung forever. Erða will fight with amazing skill killing hundreds of giants, but she too will fall. Thunaer will battle the giant Worm, and while he will slay the Worm, the Worm will drip venom on Thunaer, taking Thunaer’s life. The giant Worm (or Dragon) is also called the Middilgard Dragon. Tiu will find Garm, the guard dog of Hellea. Tiu and Garm will kill each other.
The Weg will be destroyed by the Fire Giants. All the Ese, Elves, and the Giants will be wiped out. All will die. Middilgard will be subject to the Sun beating harshly, burning Middilgard, dissolving it into cinders and ash. But then the flames will subside. The Irminsul’s roots will survive, sustained by the dampness in the Underworld. The Irminsul will grow again and bring about rejuvenation. Middilgard will rise out of the cinders and ashes, and the sky will be bluer than ever. The world will be reborn, and be wondrously green, Uurd and Mim’s Kingdom. The Earth again will give birth to Man, as Uurd has decreed. The evil spirit of monotheism that plagued Man from the south, will not raise its head again. Fern Sidu (the Old Ways) will again be peaceful, as it was with all the Northmen.
After Mudspelles, the Gods will be taken first to the Underworld, but they will speak of the wondrous Irminsul which survived devastation and bloomed with renewed strength. Mim’s Spring of Wisdom will rise to its brim again, and all the Gods, Idisi, Elves, Giants, and Mankind will marvel at Uurd (Fate) and the Shapers, and the holy Runes of Ancient Times. In an unfading Meadow, the Gods will play Tafl again; carefree days will have returned.
On the newly risen Middilgard (Erða will bring rebirth), unsown fields will bear crops, mankind will enjoy an age of bliss within the chain of sacred songs composed in Ancient Times and passed on from generation to generation. Please join us on Facebook in the Group Saxon Heathenry. Also look up the page Germanic Heathenry on Facebook, where we are telling the world that we are Heathens!